
You can take out the zombie while it struggles to enter the lift before it takes you up.Įxit the lift and collect the first fuse from the case. Quickly move out of the way and kite it while the lift opens. Operate the panel on the far right end and a zombie will rise up. When the lights are out, you’ll receive an objective. Go straight and try to interact with the terminal. Grab the Explosive A on top of some stacks of boxes.Īpproach the right edge and then drop off to the lower floor. Ignore the steps leading to a dead end and cross the bridge.
RESIDENT EVIL 3 WALKTROUGH FREE
Operate the terminal in the middle to trigger another lift going up.Īpproach the lift in front and use this to go to the upper floor.Įnter the door and use the inventory box to free some space.Ĭheck the desk beside the box to find a Hip Pouch and a file. Head to the far corner of this room to find Green Herb. Turn around head straight passing by some large vehicles and then interact with the panel to trigger the lift. Go down the steps and then search the right corner for Explosive B. Pass through the door and cross the bridge to reach the door with the Exit sign. Go around to the side and break the crate for Handgun Ammo. Return to the reception and through the door you unlocked with the lockpick through the passage.ĭescend the steps and open the door to reach a foggy room. Jump across the barricade and then head back indoors. Leave the Nurse’s Station and have Jill squeeze through the crawl space.Īfter reaching the new area, drop down the window to reach the Courtyard. Here, approach the safe and turn the dial “9 clockwise, 3 counterclockwise” to get the Dual Magazine. Enter the sickroom and loot the High-Grade Gunpowder. Swing by the safe room to save and deposit some items if you wish, then proceed to the Linen Room to pick the last locker for MAG Ammo. Pick the lock on the corner for some Shotgun Shells. Leave Operating Room and follow along the path leading to the Nurse’s Station.ĭefeat the Hunter that spawns directly facing you with a Grenade Launcher.Įnter the Staff Room and dodge or pick off the zombies with a pistol. When the coast is clear, use the lockpick to find some Explosive Rounds.Įnter the Operating Room and search the corners for a Handgun Ammo, a Green Herb, a Flash Grenade and a Hand Grenade. Throw a Hand Grenade or use Grenade Launcher to dispatch the zombies here. There’s another padded lock on the right doorway. You can reenter the door to get a safe entry and snipe it.

A Hunter will come out of the Operating room. Go to the Lab Reception and enter the voice-authenticity door to retrieve some Explosive B.Įxit this room and go through the door on the east of the Lab Reception. Move left and pick the lock of the chest to find MAG Ammo. Ignore this door for now and enter through the door on the left side of the room. Pick the door’s lock to unlock a passage. Head through the next set of double doors and snipe the idle zombie.Īpproach the door on the right and check the corner for a file. Use the knife to smash the crate leaning by the left wall for a Green Herb. When you leave the sickroom, a cutscene will take place.Īfter the conversation, break the crate near the sickroom door to find Handgun Ammo.Įnter the door leading to the reception. That being said, you can deposit some key items and weapons in the inventory box to get some space. Approach the desk near the mounted phone, the same one where Tyrell used to sit nearby to find a new pistol. The spot leads to the location of the last fuse. Search the cardboard of the room near the office Look down near the gap after squeezing through This is the same spot where you found the first fuse.Įxamine the compartment on top of the boxes. When you reach the warehouse, go down the steps and check the corner on your right.Ĭorner of the room after using the first lift in the warehouse.Įxit the safe room door and then check the stack of boxesĬheck the crates on the right corner.

Handgun Ammo, Green Herb, Flash Grenade, Hand GrenadeĪfter going through the crawlspace, drop down to the courtyard and open the chestĮnter the first door after going down the steps and check the corner of the room The hall that connects to the Operating Room. Pick the lock on the doorway after clearing the zombies. Pick the lock on the left corner of the corridor after going through the door in the receptionĬheck the desk near the doctor’s corpse in the Lab Reception In the passage connecting the lobby and the reception. Inspect the desk near the mounted phone of the makeshift sickroomīreak the crate by the sickroom door in the lobby
